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Agile Software Development Agile UX Work Kati Kuusinen Researcher @ TUT / Pervasive / IHTE [email protected]

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Agile Software DevelopmentAgile UX Work

Kati KuusinenResearcher @ TUT / Pervasive / IHTE

[email protected]

Contents

1. Introduction / Motivation2. Agile software development3. User experience work as integral part of SW

development4. How is it done in practice – experiences

from numerous development projects

21-March-2013Katu guest lecture – Kati Kuusinen – Spring 2013 2

What does AGILE mean in softwaredevelopment?

How can you produce good UserExperience in an Agile software project?

21-March-2013Katu guest lecture – Kati Kuusinen – Spring 2013 3

Waterfall Development

• Sequential• Phase ready and

correct when movingto next one

• Big design upfront:basically everythingdesigned beforeimplemented

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Requirements

Design

Implementation

Verification

Maintenance

Agile Methods

• Born in 1990’s when noticed that in somecases, waterfall is not an ideal model– You cannot get everything right beforehand– More lightweight methods were needed– Waterfall is still a good model for e.g. in

industries where iterative work is costly

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Agile Manifesto

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Individuals andinteractions

Working software

Customercollaboration

Responding to change

Processes and tools

Comprehensivedocumentation

Contract negotiation

Following a plan

over

over

over

over

while there is value in the items on the right, we value the items on the left more.

…we have come to value:

Agile Methods

TRUE:IterativeIncrementalCooperativeShort feedback cycles

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FALSE:No planningJust codingNo rulesNo documentation

Scrum

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Lean Development

Maximize the ability to create customer value,work less

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Seven principles:1. Eliminate waste2. Amplify learning3. Decide as late as possible4. Deliver as fast as possible5. Empower the team6. Build integrity in7. See the whole

Kanban

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Agileproductdesign.com

• Visualize• Limit WIP• Manage Flow• Make policies

expedit• Implement

feedback loops• Improve

collaboratively,evolveexperimentally

Contents

1. Introduction / Motivation2. Agile software development3. User experience work as integral part of

SW development4. How is it done in practice – experiences

from numerous development projects

21-March-2013Katu guest lecture – Kati Kuusinen – Spring 2013 11

In Some Companies You StillMight Need to Justify UX work(usually not in sw industry)Just some thoughts . . .• Even an engineer does not want to use crappy products

and services – why would anyone else?• UX is spreading out:

– Consumer -> business -> engineering tools

• If you don’t invest in UX, your competitors will for sure• Costs of losing customers vs. getting revenue by

increased (add-on) sales• Reputation and brand image, what is ROI for them? (ROI

= return on investment, a commonly used business performance factor)

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21-March-2013Katu guest lecture – Kati Kuusinen – Spring 2013 13

Source: Innes 2011Why enterprises cannot innovate:helping companies learn design thinking

Agile User ExperienceDevelopment in General• Agile UX is user experience work that is conducted in accordance

with Agile (and Lean) principles and methods, thus integrating (ormerging) UX work and human-centered design practices with Agile(and Lean) development practices

• The goal is to adapt an efficient way of working that constantly leadsto desired user experience of the outcome– The desired level of outcome quality and project effort naturally varies

• Business, user, and technical requirements should be in line andsupport each other

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Agile User ExperienceDevelopment in General• UX work aims to Lean development; less unneeded features, less

expensive correcting work• Leads to cumulative savings in time, in maintenance costs, in

development costs, training and manual costs• Leads to better usability, efficiency, effectiveness and satisfaction• Leads to better reputation, increased customer loyalty• Systematizing UX work is not a cost, it is an investment• Less repeated work by templates, guidelines, heuristics, metrics…• Systematic and early work decreases development and

maintenance costs (rework, refactoring, maintaining unneededfeatures etc.)

• Systematic and early UX work increases product quality

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UX Work

• Is iterative• Emphasizes early phases• Is cooperative• Quality over quantity• Aims at lean process & outcome• less wasteful features, less expensive

wasteful work• Aims at happy people :)

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Common Agile UX Practices

• Little/Some Design Up Front, LDUF (inherently an agile practice)• Close collaboration• Prototyping (particularly lowFi)

– at early phases, also as a communication tool• User stories• User testing• Inspection evaluation / usability inspection• Refining the UI for the next iteration• UX one or two sprints ahead of development• Big picture of the project needs to be maintained• Scenarios & Personas are commonly in use

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A Commonly RecommendedAgile UX Model

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D. Sy 2007

Recommended Practices

• Cooperation is a key issue• ”All together from early on” (J. Coplien)

• UX, architects, developers, customers, business…

• Emphasizing early work, it is affordable• Parallel design with short feedback cycles

• Best way to have a good idea is to have lots of ideas, don’t fixwith one idea too early

• UX team should be agile too, e.g. UX sprints• However, some upfront design is needed• Good UX comes from the process and cooperation. UX team

should lead the UX work, not serve development on order-basis• Keeping the big picture in mind is essential

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General Advice

• Heavier studies conducted outside project work• Generalize & reuse

• Define & understand ’good user experience’• Easy to use, fun, efficient, aesthetic, convincing, reliable…

• Fail and learn quickly, waste cheap time• Cooperate! Business, UX, architects, developers…

• Early and continuous feedback• From users, developers, customers, other stakeholders

• Many methods and ways of working may lead toexcellent outcome, no one single right way exists

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Contents

1. Introduction / Motivation2. Agile software development3. User experience work as integral part of SW

development4. How is it done in practice – experiences

from numerous development projects

21-March-2013Katu guest lecture – Kati Kuusinen – Spring 2013 21

Some Tasks UX Specialistscommonly Participate• Design: determining HOW the system should work

– not what it should look like (graphical design)

• Sales, budgeting / pricing• Feasibility studies, roadmap planning• Design upfront (planning, doing user studies and design work before

implementation is started)• Backlog and feature creation, clarifying user requirements• Planning, conducting and analyzing user studies and tests• Designing the user interaction or user flow (the core of UX designer’s work)

• Doing graphic design for the user interface• Implementing the user interface• Reviewing user interface designs or implementation

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UX Specialist Titles

• UX / UI / interaction designer, designer• Graphic / visual / industrial designer• Service designer• UX consult, UI support, User researcher• UX manager, UX lead• UX engineer• UI developer• UX architect• UX specialist, Usability specialist

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Varying Habits of UX WorkManagement in Companies• UX included already during sales / just after architect

has made UI design / when we have major problems

• UX is customers’ concern, it is up to them if they want toget UX work, it is an additional cost for them / Wealways take care of UX, customer requirements areanother thing

• It is not in our process, everyone can decide whether tothink about the user. I always try to. / UX work isincluded in our processes, we involve UX from earlyon

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Communicating UX Design forDevelopment• High fidelity or photorealistic images of UI screens (such as PhotoShop)

• Wireframe images with explanation texts (interaction and navigationpresented with e.g. text and arrows)

• References to style guides (guidance for selecting UI components and styles)

• Paper prototypes (physical low-fidelity models. E.g. cardboard, post-it)

• Low-fidelity software prototypes (sketches of screens, mockups, storyboards.E.g. Balsamiq)

• Mid-fidelity software prototypes (fairly detailed but simple and approximatemodel with simulated functionality. E.g. PowerPoint, MS Visio, Axure RP, Omnigraffle)

• High-fidelity software prototypes (detailed graphics with some actualfunctionality (often simulated back-end), such as AppSketcher, FluidUI, Adobe FlashCatalyst)

• Working software, source code (such as HTML and CSS)

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• The results section is removed from publicslides

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Summary

• UX work should be included in softwaredevelopment practices

• Some design upfront (DUF) is usually needed– Studying and concepting before starting development

• UX, business, and technical goals should bealigned

• Agile principles should be applied on UX workalso: short feedback cycles (iterations), constantcommunication, limited DUF etc.

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