afterlife lite

48
Lapis 13 Cortney Bruch Luca Lovallo Anna Maimeri Ernest Nemirovskiy Kim Rasoumoff Yangxinni Zeng

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Page 1: Afterlife lite

Lapis 13

Cortney Bruch

Luca Lovallo

Anna Maimeri

Ernest Nemirovskiy

Kim Rasoumoff

Yangxinni Zeng

Page 2: Afterlife lite

01 02 03 04 05

Game for smartphones

brief

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Game for smartphones

Urban space in Milan, area C

brief

Page 4: Afterlife lite

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Game for smartphones

Urban space in Milan, area C

Architectural design culture

brief

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Game for smartphones

Urban space in Milan, area C

Architectural design culture

Maximum duration of one day

brief

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Boys and girls

target

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Boys and girls

Last year of high school

target

19

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Boys and girls

Last year of high school

Interested in architecture

target

19

Page 9: Afterlife lite

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Boys and girls

Last year of high school

Interested in architecture

interested in the city of Milan

target

19

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collect and trade

game

03.1 type of game

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collect and trade

team game

game

03.1 type of game

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collect and trade

team game

game time

game

03.1 type of game

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In the game it is assumed that weare in the far future and the cityof Milan was destroyedin a horrific disaster.

Players are asked to reconstruct Milan through small missionsthey will need to accomplish.

game

03.2 story of the game

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03.3 teams

Ancient (reds)They have the task of rebuildingMilan, bringing it back to the stateit was before the disaster

Moderns (greens)They have the task of rebuildinga new futuristic Milan and highlyinnovative with respectto the city's past.

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Each batch is given a mission,distinguished by the differenttypes of buildingsto be rebuilt.

Each mission contributesto achieving the ultimate objective,to rebuild the entire city according to the ‘type’ of team.

game

03.4 missions

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Residential buildings OfficesCommercial buildingsHospitality buildingsMuseum buildingsReligious buildingsMonuments StationsGovernment offices

game

03.4 missions

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Placeholder near buildings

game

03.5 dynamics of the game

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Placeholder near buildings

All sites are within walkingdistance, in about two hours

game

03.5 dinamiche di gioco

2h

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Placeholder near buildings

All sites are within walkingdistance, in about two hours

The placeholders are groupedinto three main areas, which allowsteam members ‘to share them’.

game

03.5 dinamiche di gioco

2h

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24

20 22

21

18

19

39

6

7

4

5

1

2

8

25

2314

13

12

11

10

15

16

17

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03.5 storyboardThe user is aware of the game

by flyers, postcards,and other various types

of communication artifacts

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03.5 storyboardAfter becoming aware,

the user is informedin more detail

through the site ‘Afterlife’

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03.5 storyboardWord gets out

of the presence of the game

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03.5 storyboardPlayers all get together

to start the game.The meeting point is

Piazza Cordusio, which is thecenter of the 3 game grounds.

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01 02 03 04 05 game

03.5 storyboardBefore the game can begin, each player is given paper

documentations withgame instructions, a city mapand a small card with player

account , password and mission.

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03.5 storyboardEach player needs to

choose a zone to play inand than they start playing.

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03.6 types of task

Simple question

Multiple choice question

Question with help

Question move away

Question with audio

Question with chat

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Closed-ended question

Simple question

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Closed-ended question

Simple question

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Multiple response question

Some with limited time

Multiple question

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Multiple question

Multiple response question

Some with limited time

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Notes

Slide

Images

Audio

Question with help

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Notes

Slide

Images

Audio

Question with help

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Notes

Slide

Images

Audio

Question with help

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Question with move away

To answer the questions,you need to go ina different place

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Question with move away

To answer the questions,you need to go ina different place

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01 02 03 04 05 game

Question with chat

Need the help of a teammatewho is in another location?

They can communicatethrough the game chat

Page 38: Afterlife lite

01 02 03 04 05 game

Question with chat

Need the help of a teammatewho is in another location?

They can communicatethrough the game chat

Page 39: Afterlife lite

01 02 03 04 05 game

Question with chat

Need the help of a teammatewho is in another location?

They can communicatethrough the game chat

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01 02 03 04 05 game

03.7 rewardsThere are two types of rewards: A ‘material’ type and a ‘skill’ one.The skills are different for each team.The Ancient team are looking forold knowledge, because mission is to rebuild Milan as it was. The Modern team are looking for inspiration, to build a brand new Milan.

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01 02 03 04 05 advertising

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01 02 03 04 05 advertising

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01 02 03 04 05 advertising

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01 02 03 04 05 web site

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01 02 03 04 05 web site

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01 02 03 04 05 web site

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01 02 03 04 05 web site

Activity awareness

Leaderboard (winnings, win percentages)

Platform of contact between players

The final victory of the team that first managesto reach 100% of the victories

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