adobe nielsen rapid elearning
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In a 2003 survey of Fortune 500 compa-nies more than 80 percent of respondentsindicated that rapid e-learning wouldsoon make a significant contribution totraining efforts in their organizations.
And while many of these early adoptersfound success in rapid e-learning initia-tives, overreaching aspirations of bothusers and technology providers led someto disappointment.
Since that time, two importantadjustments have occurred in the rapide-learning space:1. Organizations have better pinpointed
appropriate applications for rapide-learning
2. Rapid e-learning technologies havematured, broadening the scope ofpossible training applications
These adjustments from both sides
of the rapid e-learning equation havebrought the learning category intosharper focus and have aligned organiza-tional goals with very promising, low-cost, rapid e-learning opportunities.Learning professionals who have dis-counted the effectiveness of rapid e-learning in the past would do well totake a second lookits likely that theiremployers and clients already have.
Rapid vs. Traditional
According to The eLearning Guilds2006 Rapid e-Learning DevelopmentResearch Report, demand for rapid e-learning solutions has increased from 70percent in 2005 to a whopping 82 per-cent among the companies surveyed forthe report. And its easy to see why.Recent industry estimates put traditionale-learning development costs anywherefrom $5,000 to $50,000 per hour oflearning. Much of this cost is due to thenumber of job functions required todevelop customized programming forsuch courses.
In a traditional e-learning format, sub-ject matter experts submit content toinstructional designers who take theinformation and design a structuredlearning environment around it. The
instructional designer then passes thedesign to a programmer/developer whocreates customized coding to execute onthe design of the course. Finally, the pro-gram code is reviewed and tested by aquality assurance team, design and cod-ing problems are corrected, and thetraining is launched. The process, fromstart to finish, often requires months tocomplete (see Figure 1 on next page).
By Elizabeth WestEditorial Director, Custom Publishing,Nielsen Performance Group
Rapid E-Learning:Maturing Technology Brings
Balance and Possibilities
Whitepaper 2007
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Produced by The Nielsen Performance Group
Brought to you by
Rapid e-Learningat a Glance Can be developed
in 21 days or less
Doesn't require
specialist knowledge
and skills or third-
party support
Can use subject
matter experts to
author directly
Requires a low level
of investment to create
May have a short
shelf-life
May involve an ele-ment of virtual class-
room delivery or be
completely standalone
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The challenge of this type of e-learning development is clear to anybusiness in need of time- and cost-sensitivelearning materials. As speed-to-marketpressures increase and product life-cyclesactually decrease in the marketplace, theability to train sales staff, call centeremployees, customer service representatives,new hires, or any number of workersquickly and efficiently becomes paramountto a companys ability to compete. A surveyof training and HR managers conducted inSpring 2005 indicated that 72 percent oftheir training projects had to be completed
in fewer than 90 days in order to be timely(Bersin 2005). A 2004 study by thesame researcher showed that 89 percentof companies need to develop some por-tion of their e-learning solutions withinthree weeks.
Rapid e-learning addresses both timeand cost issues by using technology toolsto shift the dynamics of e-learning devel-opment. Rather than requiring monthsto develop learning materials, rapid e-learning typically takes weeks.
Empowered with turnkey tools, such
as Acrobat Connect Professional, AdobePresenter, and Adobe Captivate 2.0,subject matter experts (SME) are able toinput content, add audio tracks, andpublish e-learning courses by followingsimple steps and using common officesoftware, such as Microsoft PowerPoint,
Word, and Excel. In the rapid e-learningmodel, instructional designers functionin a review or directorial role, assistingSMEs with structuring content to meet
learning objectives. The programmingrequirement is virtually eliminated, buttesting the program is still a best prac-tice. The upside of the testing process isthat edits and corrections are far easier tomake since complicated coding is out ofthe picture.
Industry Perceptions
While the basic concept of faster andcheaper is unchallenged when compar-ing rapid e-learning to traditional e-learning, industry experts have been hardpressed to come to a consensus on a
more precise definition that aligns rapide-learning with specific training prob-lems. The challenge to define the role ofrapid e-learning stems, on the one hand,from the perceived functionality of rapide-learning technology and, on the other,its continuous evolution that creates newpossibilities in the rapid e-learning space.
See Figure 2 (above right) for a briefexplanation of Blooms Taxonomy andhow it translates to instructional strategies.Learning professionals agree that rapide-learning is an ideal application for Delta
learning activities that promote awarenessand recall of information.Awareness.Awareness activities caninclude prerequisite information for morein-depth courses, updates in policy, compli-ance information, product pricing changes,and other organization-specific informationthat must be broadcast to employees andstakeholders. To accomplish this objective,rapid e-learning tools enable SMEs to cre-ate standards-compliant presentations and
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Whitepaper 2007
Analyze
Design
Develop
Deliver
Track
11
22
3344
55
Training Managerongoing
Instructional Designer1 Week
Subject Matter Expert2 Weeks
IT1-2 Weeks
Developer4 Weeks
Artist Editor2 Weeks
Figure 1. Traditional e-Learning Development CycleSource: Bersin & Associates
As product life-cycles
decrease and speed-to-
market pressures
increase, the ability to
train workers quickly
and efficiently becomes
paramount to a compa-
nys ability to compete
in the marketplace.
Traditional e-learning development
typically requires 10 to 15 weeks and
the significant financial investment that
accompanies custom programming needs.
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e-learning material in PowerPoint, com-
plete with voice-overs, videos, and anima-tions. Leveraging their existing familiarity
with PowerPoint, SMEs can create person-alized, narrated, on-demand presentations,or they can take advantage of imbeddedtemplates and wizards within the e-learningtoolset to guide them through the process.Recall. For training problems thatrequire recall of information, rapid e-learning tools offer additional capabili-ties. Beyond providing self-paced materi-als, trainers can conduct live virtualclassrooms and meet instantly with col-
leagues or learners to share real-timeinformation from presentations, applica-tions, and multimedia content. Rapid e-learning tools also provide assessmenttools, such as quizzes and simple tests,that can be used in both self-paced andclassroom formats to ensure learnersabsorb the information.Application and Mastery. For moreadvanced learning activities for whichthe objective is successful application ofinformation and mastery of concepts,training professionals debate the efficacyof rapid e-learning. The challenge hasbeen twofold.1. Content developer. By design, the pri-
mary content creation for rapid e-learning is performed by SMEs. Ingeneral, SME-generated content con-centrates on the informational level oflearning, not on the application ormastery level.
2. Tools. The rapid e-learning tools them-
selves have not been robust enough to
achieve turnkey development of high-er-level learning objectives.
Technology Evolves
As rapid e-learning technologies evolve,however, both of these aspects of the cat-egory are changing. Rapid e-learningtools now incorporate much moreadvanced capabilities to engage learnersand develop skills, and the best tools
retain the production simplicity that
originally coined them as rapid. Manyof these improvements surround simula-tion and demonstration that are the call-ing card of traditional e-learning courses.Simulation tools. The rapid e-learningspace is garnering more simulation capa-bility in several areas, such as softwaresimulation, soft skills learning, and busi-ness skills development. Using advancedalgorithms, todays tools can calculate
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Whitepaper 2007
Figure 2: Blooms Taxonomy & Instructional StrategySource: Bersin & Associates
Category Example Instructional Strategies
Awareness There is a new pricing Read, listen
model being announced,
and here it is
Recall Learn to tell you customers Read, listen, discuss, and answer
about our new pricing model multiple-choice questions
Application Learn how to apply the Read, listen, discuss, case study
multifaceted pricing models or simulation-based practice
to you customers situations
Mastery Become a recognized pricing Application-level strategies, plus
expert in the regional sales office, practical experiences and testing
with authority to give discounts
Value traditional roles. Do not
expect rapid e-learning tools to
transform SMEs into instruc-
tional designers. Involve your
traditional course designers to
guide the process, review the
final product, and make neces-
sary changes.
Train the trainers. Take the
time to train individual userson the new technology. Not
only will this prevent mistakes,
it may also broaden the appli-
cation possibilities.
Create standards and tem-
plates. In addition to standard-
izing fonts, graphics, and slide
deck formats, instructional
designers should customize
templates that will guide SMEs
to build content in a controlled
and effective manner.
Know when to intervene. For
more complex training solutions,
some organizations gather con-
tent from SMEs through a ques-
tionnaire and provide that con-
tent to learning professionals
who can work with templates toconstruct courses with multime-
dia content, quizzes, and more
complicated branching.
Understand the limitations.
Rapid e-learning is not the ideal
solution for all training problems.
Analyze your objectives and
deploy the solution as part of an
overall training strategy.
Successful REL Development Now
Keep these best practices in mind as
you develop rapid e-learning content.
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consequences for errors and accuratelyreplicate real-world scenarios based onchoices made by individual learners.Gaming technologies. Game-based tem-plates are often incorporated into todays
rapid e-learning tools. By reducingdevelopment times, these templatesencourage instructional designers andSMEs to break from presentation- orinformation-based courses and makerapid e-learning more engaging andeffective.Intuitive applications. Importing,exporting, and editing video files andother Flash elements has greatly
improved in the most recent releases ofrapid e-learning tools.Improved branching. Mapping/storyboardviews make complex branching configura-tions easy to follow by allowing users to see
all the pathways and possible choices. Thisfeature has been borrowed from more tra-ditional e-learning tools, enhancing therapid e-learning tools but also blurring thelines between the two camps.Exporting content to mobile devices.Aslearners and workers become moremobile, learning technologiesincludingrapid e-learningare engaging these dis-persed groups and encouraging interaction
through content scaled to handhelddevices and gaming consoles. Rapid e-learningwith its low-cost, quick devel-opment, and, often, short formatis idealfor this type of application.
What the Future Holds
Rapid e-Learning becomes a more perva-sive and disciplined practice as it strug-gles with and solves problems commonto all e-learning design and deliveryefforts (eLearning Guild 2006). As rapide-learning tools become more robust,they will no longer be considered a sim-plified tool targeted at SMEs in order torelieve the training bottleneck that isoften created by slower, more cus-tomized, e-learning course development.
Instructional designers have alreadyjoined the community using rapid e-learning tools, and for good reason: Asthe tools are developed to make the jobof creating learning solutions more effi-cient, the entire learning communitybenefits from greater distribution ofknowledge. By the same token, as moreskilled learning professionals use thesetools, the more functionality they willdemand from technology suppliersandlearning professionals will expect to get
solutions that can keep pace with theirbusiness demands.
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Whitepaper 2007
Ease of use. Rapid e-learning
tools should be intuitive and
easy to learn. Non-technical
users should be able to achieve
competency with todays REL
tools in a single day with some
guided training.
Software savvy. At their most
basic, REL tools should lever-age common office software to
achieve rapid results. Microsoft
PowerPoint, Word, and Excel
are fundamental. Additional
programs can include Adobe
Dreamweaver, Photoshop,
Illustrator, and Flash Lite.
Flash delivery. Adobe Flash
Player is currently installed on
98 percent of internet-enabled
desktop computers. REL tools
should facilitate the creation of
Flash animation and automati-cally publish content in a Flash
format. This is the de facto
standard for creating and
deploying interactive learning.
Customizable templates. Utilizing
templates has become a best
practice among companies devel-
oping effective rapid e-learning.
REL tools should now incorporate
the capability to create and
customize these templates.
Collaboration environments. In
addition to self-paced learning,
virtual classrooms with live,
guided instruction can create a
richer learning experience. Look
for hand-raising, note-taking,
polling, and other learning fea-
tures that facilitate discussionand interaction.
Assessment. The ability to
incorporate quizzes and tests
into both self-paced and guided
learning courses is vital. Look for
a variety of response formats,
such as short answer, fill-in-
the-blank, true/false, matching
and Likert rating scale.
Leverage existing LMS system.
Rapid e-learning tools should
leverage your existing learning
management system and allowyou to track and control individual
access to rapid e-learning
courses. Tools should also be
SCORM & AICC compliant.
Security. Investigate the security
of hosted servers or choose a
product that can be licensed and
hosted behind a firewall on your
organizations own servers.
Choose the Right REL ToolsThe success of rapid e-learning is inextricable from the tools
used to create it. When shopping for a technology provider,
make sure to look for the following features and capabilities.
Sources:Josh Bersin, Chief Executive Officer, Bersin &AssociatesBryan Chapman, Chief Learning Strategist,Chapman Alliance (formerly with Brandon HallResearch)
Bibliography:Archibald, D. (2005). Rapid E-Learning: AGrowing Trend. Published by ASTD LearningCircuits.Alexandria, VA. p.1.ASTD Research (2006). State of the IndustryReport. Published by American Society of Training& Development, Alexandria, VA.Larstan Business Reports Staff (2003). Managing
Knowledge in Internet Time: Rapid e-LearningMaximizes the Time/Value of Mission OrientedTraining. Published by Larstan Business Reports,Washington, DC, p. 3.eLearning Guild Research Committee (2006).Rapid e-Learning Development Research Report.Published by the eLearning Guild, Santa Rosa, CA.
(C) 2007 Adobe Systems Incorporated. All rights reserved.
Adobe, the Adobe logo, Acrobat, Acrobat Connect, AdobeCaptivate, Adobe Presenter, Flash, Flash Lite, Flash Player,Illustrator and Photoshop are either registered trademarks ortrademarks of Adobe Systems Incorporated in the United Statesand/or other countries. All other trademarks are the propertyof their respective owners.