7 reasons for teaching in virtual worlds

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14 th March 2014 Seven reasons for Teaching in a Virtual World Dr. Paul D Rudman paulrudman

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The last decade has seen virtual worlds transform from novelty to powerful tool. In education, learning environments have been created with this technology in subjects as diverse as genetics, midwifery, sculpture, language learning and occupational psychology. In addition, in the US, major corporations have used virtual worlds for staff training and collaboration, as have the US army. This talk will describe six generic ways in which virtual worlds can offer a better learning environment than the physical world, with examples from the speaker’s experience. The talk will conclude by discussing the seventh reason for teaching in a virtual world – the future. In particular, the speaker will share his vision of a development path for virtual worlds, and show how the six existing reasons will be amplified as technology and teaching practice moves forward. [Note, some images have links to relevant YouTube videos]

TRANSCRIPT

Page 1: 7 Reasons for Teaching in Virtual Worlds

14th March 2014

Seven reasons forTeaching in aVirtual World

Dr. Paul D Rudman

paulrudman

Page 2: 7 Reasons for Teaching in Virtual Worlds

SWIFT – Second World Interactive Future Teaching

3 years to Sep 2012Funded by the HEA

Page 3: 7 Reasons for Teaching in Virtual Worlds

SWIFT – Second World Interactive Future Teaching

Page 4: 7 Reasons for Teaching in Virtual Worlds

Virtual Worlds

Page 5: 7 Reasons for Teaching in Virtual Worlds

SWIFT – First task: user training

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SWIFT – Phase 1: Supporting students’ first lab class

Total: 46 1st year Biological Sciences studentsTutor-led tour of virtual labGroup work to answer quiz

Page 7: 7 Reasons for Teaching in Virtual Worlds
Page 8: 7 Reasons for Teaching in Virtual Worlds

SWIFT – Phase 2: Connecting theory with practice

24 First year Medical studentsWorking individually in the VWConducting genetic screenings for Huntington’s disease Cystic Fibrosis and Sickle Cell Anaemia

Page 9: 7 Reasons for Teaching in Virtual Worlds

SWIFT – Phase 3: Problem-based learning

35 2nd year Biological Sciences students used the VW as part of their courseNodes represent decisions, physical paths represent actionsCritical elements conducted in (virtual) lab

Page 10: 7 Reasons for Teaching in Virtual Worlds

Post-SWIFT – iSciencePart of iScience curriculum; 12 students each yearAllows greater lab experience than otherwise possible

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Excellent Satisfactory Borderline Unsatisfactory0.0

5.0

10.0

15.0

20.0

25.0

30.0

35.0

40.0

45.0

37.5

41.7

16.7

4.2

33.3

35.9

19.3

11.5

SWIFT %Cohort %

Overall tutor assessment (phase 2)

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“It looked very realistic; I didn’t think it would be quite that realistic, to be honest”

“When I first started labs in September I was really scared of going into the labs cause we did no [lab] work in biology in A-level ... and if we had of had this induction it would have really helped”

“Very good experience: theory to practice”

“Helps to picture what’s actually going on”

“Animations linked theory to machine”

Student comments

Page 13: 7 Reasons for Teaching in Virtual Worlds

reasons for teaching in Virtual Worlds

7

Page 14: 7 Reasons for Teaching in Virtual Worlds

Reason 1 – Simulation

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Simulation

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Reason 2 – Role Play

Occupational Psychology class

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Role Play

US Army training

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Reason 3 –Personal tutor

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Reason 3 – Personal tutor: “Bots”

Page 20: 7 Reasons for Teaching in Virtual Worlds

Reason 4 – Experience

Page 21: 7 Reasons for Teaching in Virtual Worlds

Reason 5 – Abstract Tangible

Page 22: 7 Reasons for Teaching in Virtual Worlds

Abstract Tangible

Page 23: 7 Reasons for Teaching in Virtual Worlds

Reason 6 – Artistic medium

Page 24: 7 Reasons for Teaching in Virtual Worlds

Artistic medium

Page 25: 7 Reasons for Teaching in Virtual Worlds

Reasons• Simulation• Role Play• Personal Tutor• Experience• Abstract as Tangible• Artistic medium

Seven reasons for teaching in Virtual Worlds

Guidelines• Treat as real – the memory is

real• Best pedagogies are experiential,

constructivist-based• Avoid gimmicks; get advice from

experienced virtual world designers, build only what’s needed

Page 26: 7 Reasons for Teaching in Virtual Worlds

Reasons Not to teach in a Virtual World

1) Because “It’s a game” – it may look like a game, but it’s not

Page 27: 7 Reasons for Teaching in Virtual Worlds

Reasons Not to teach in a Virtual World

1) Because “It’s a game” – it may look like a game, but it’s not

2) During the “Gee Wizz!” phase

Page 28: 7 Reasons for Teaching in Virtual Worlds

Reasons Not to teach in a Virtual World

1) Because “It’s a game” – it may look like a game, but it’s not

2) During the “Gee Wizz!” phase

3) “I’m used to rows of desks and Powerpoint, so I’ll do that here”

Page 29: 7 Reasons for Teaching in Virtual Worlds

The Future

Page 30: 7 Reasons for Teaching in Virtual Worlds

The future – often described first in Science Fiction

Star Trek Communicator

Mobile phoneVirtual worlds

Arthur C Clarke’s writings

Geostationary satellites

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The future

WearableDesktop Mobile

Assisted World:

Google’s Star Map app

TV subtitles

Virtual world: Virtual Worlds (eg Second Life)

Removing barriers (eg Mobile VWs)

Phy

sica

l

Vir

tual

Constraining Invisible

Disney’s Infinity Action! app

Augmented world:

Dinosaurs Alive book

Increased Immersion &Mixed Reality,eg Google Glass,Oculus Rift,Avegant Glyph,Epson Moverio

Page 32: 7 Reasons for Teaching in Virtual Worlds

The future

WearableDesktop Mobile

Assisted World:

Google’s Star Map app

TV subtitles

Virtual world: Virtual Worlds (eg Second Life)

Removing barriers (eg Mobile VWs)

Phy

sica

l

Vir

tual

Constraining Invisible

Disney’s Infinity Action! app

Augmented world:

Dinosaurs Alive book

Increased Immersion &Mixed Reality,eg Google Glass,Oculus Rift,Avegant Glyph,Epson Moverio

Page 33: 7 Reasons for Teaching in Virtual Worlds

The future

WearableDesktop Mobile

Assisted World:

Google’s Star Map app

TV subtitles

Virtual world: Virtual Worlds (eg Second Life)

Removing barriers (eg Mobile VWs)

Phy

sica

l

Vir

tual

Constraining Invisible

Disney’s Infinity Action! app

Augmented world:

Dinosaurs Alive book

Increased Immersion &Mixed Reality,eg Google Glass,Oculus Rift,Avegant Glyph,Epson Moverio

Page 34: 7 Reasons for Teaching in Virtual Worlds

The future

WearableDesktop Mobile

Assisted World:

Google’s Star Map app

TV subtitles

Virtual world: Virtual Worlds (eg Second Life)

Removing barriers (eg Mobile VWs)

Phy

sica

l

Vir

tual

Constraining Invisible

Disney’s Infinity Action! app

Augmented world:

Dinosaurs Alive book

Increased Immersion &Mixed Reality,eg Google Glass,Oculus Rift,Avegant Glyph,Epson Moverio

Page 35: 7 Reasons for Teaching in Virtual Worlds

The future: Increased Immersion & Mixed Reality

Page 36: 7 Reasons for Teaching in Virtual Worlds

Milgram P., Kishino A.F. (1994) Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems. pp. 1321–1329

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Newspapers: 1702

Radio: 1930

Television: 1946

Internet: 1994

Virtual Worlds: 2003

...

New media: Addition, not replacement

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Reason 7

Virtual Worlds are open for teaching now;

Virtual Worlds have an exciting future

Seven reasons for teaching in Virtual Worlds

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14th March 2014

Special thanks to:

Dr. Paul D Rudman

paulrudman

• The Higher Education Academy for funding SWIFT• Profs Gilly Salmon & Annette Cashmore for

creating and leading the SWIFT project• Dr Suzanne Lavelle, SWIFT teaching Fellow• Dr Sarah Gretton, iScience lecturer• Staff at the University of Leicester for supporting

and helping with the project• SWIFT participants, for their participation, enthusiasm,

feedback and permission to use media• Our commercial partners, Daden Ltd and Gemixin Ltd• Shuttle launch image ©NASA. Avegant Glyph, EPSON Moverio &

Snow Crash cover images from marketing materials

Page 40: 7 Reasons for Teaching in Virtual Worlds

14th March 2014

Seven reasons forTeaching in aVirtual World

Dr. Paul D Rudman

paulrudman