7. evaluation(2) by jack morton

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FMP Evaluation Jack Morton

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Page 1: 7. evaluation(2) by jack morton

FMP EvaluationJack Morton

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Production Process Evaluation

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ResearchThe strengths of my research are that I could look at the key information of my work and decide on what to include in my final product. This was helpful because it shows how the final product will look like and how to improve it even more. Another strength is that the information is clear and easy to read, therefore when I need to research for my final product it will be brilliant as I just remind myself the key features I can add in my game. I can see and understand the different techniques I used on my Game such as: Location, angle, effect, post production, lighting, composition, mise en scene, costume, props, colours, font and audience appeal. Another strength is that its set out well and set out for others as I might forget the meaning behind my information and remember everything as it is set out to remember instantly. The research was unhelpful because it slowed me down to put more detail on over slides. This would mean I would of got higher grade, if I had more time on the other parts of the project. The effect of this is that I lose marks on the project. Another problem was that it was confusing and didn’t give clear questions on what to do. The effect is that I couldn’t make clear answers and achieve a clearer answer. The things I would improve on is that it would do more detail, therefore I would achieve a higher mark

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PlanningThe planning I did for my final product was to choose a style of design that would not get copyright issues and look eye catching at the same time. I then collected images that were similar or inspired me to do the design that was suitable for my design. I then created a design plan for the game, this helped me dramatically as I knew/gave me a idea of what the design was going to be for my final product. The strengths of my planning where to find the right colours and movement. This improved my final product by grabbing the viewers attention. I then found myself being great at choosing the right designs as this would achieve a better mark for my final product as it would help me and educate me to make it better.The weakness of my planning was spending to much time on the style sheet this effected other parts of the planning as I didn’t have much time on the layout as I was confused on what to do for the style sheet. Another weakness is its hard to follow the information as you can get muddled up on certain points and cant remember key information. I would improve the layout of my work as it would be easier to follow and understand for later events such as the final product. This would give me a better understanding and a higher mark because the overall final work will be great.

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Time Management• I did not mange my time well as I wished I had do more work and detail on

other parts. I do think if I were to do this again I would successfully complete many projects on time and be well detailed. For example I focused more on the research as this would give me better ideas and higher marks for the final product. I do think if I were to do this again I would defiantly focus on the more important projects as this would greatly improve my grade, therefore I would of added better effects to the real thing. Overall if I would had additional time I would have made better designs and better effects to the overall final piece.

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Technical QualitiesThe similarities are that there are both 2 player games. This tells the audience it can be played by 2 people and has twice the fun.

Another similarity is that they both revolve around a space background which will tell the audience its about sci-fi and therefore widen the target market.

They both have a scoring system therefore it will be completive because you will be battling the other person for the better score and be the overall winner

They both revolve around getting something across the board to win the game for example my game is a dangerous laser bolt where the other one is a pixel ball.

However the other design has a table tennis design where mine does not. This will appeal to people who like sports games.

My design has a single player, multiplayer and boss mode, where the other game has a single player mode and multilayer mode.

My background is a nebula and the other one is a blank black background. My design will appear to people who like to have space fights and admire the spacy background.

They both have a similar scoring system because if you hit the other space ship you will gain a point and in the other game, if you score the pixel ball to the other side, you will gain a point.

However my game is about killing the other player where the other game you do not. My game will widen the target market, therefore selling more copies.

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Aesthetic Qualities

My work looks inspiring and delightful to the human eye. This shouts to the viewer its about a space. I do think its creative as it shows how wild and vast space can be. My favourite visual is the meteorite zooming across the screen and shows how dangerous yet so kind. It also seems soft and warm to the eye. The specific image I like is the lives as it means the meaning between losing and winning. I feel I could improve the design of the space ships by making a better edge. I could do this by using the magic wand tool to create a smoother and sharper design that would stand out to the viewer. I do feel it could improved by making the spaceships appeal more to the audience. I could of done this by selecting a better design. The design tells me how adventurous and enjoyable the spaceship adventure can be. I do think the work needs improving as the designs has not been cropped sharply and smoothly as I hopped. I would of used the magic wand tool if I were to do this again as it would make it sharper and bolder to the audience therefore making them want to know more. The strengths are that it tells the audience how adventurous and unique space can be.

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Audience AppealI have appealed to 12 and upwards, the reason I have chosen this is because it does not show any inappropriate images and gameplay to the viewer. However it does have action and in it which may cause distress amongst people who are under the age of 12. For my audience research I looked at the design and that it will not be hard to draw as it would take time in making it, therefore going over the deadline. I will also looked at similar props as this will be easy and not time consuming, therefore I can put more detail on other slides. I then looked at old games as this is common through all the products. The effect of this is that it will target young but mostly old as this is 1980s themed as this will target people who are older because it will remind them of the old days. It may also appeal to young people who are interested. However it may be boring to others as it offers not much content. I then focused on aiming at the personality of people interested in sci-fi and spacy games which resulted in a awesome shooting space game.

The mise en scene sets the scene for intensity as you battle hard foes in your path. This shows how intense the game is to the viewer. The post-production shows how deadly and dangerous the enemies can be, therefore showing how awesome and intense the game can get. The location is set in outer space. Where you have to defeat alien space crafts to save man kind or go against other people which will appeal to the competitive side of people. The effect when you die a animation effect happens which dissolves your space craft, in turn showing your lifeless corpse crumbling away. Green colour as this would stand out to the audience as it will grab their attention because the space ship will stand out like a soar thumb. It will also catch the customers eye, therefore trapping the viewer in a world of fun.

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Peer Feedback

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Feedback 1

• What did you like about the product?– “I like the amazing visual effects that happen when the

space gets hit. It makes the game more eye pleasing to the viewer.”

• What improvements could have been made to the product?

• “You need to add more frames which will extend the overall animation and make it more interesting.”

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Feedback 2

• What did you like about the product?– “I do like the background as it draws you into the game and

makes it more atmospheric, to the player.”

• What improvements could have been made to the product?

• “The animation movement is a bit jittery and a bit sloppy and needs a sharper movement to be improved.”

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Feedback 3• What did you like about the product?– “I like the 2 player mode and single player mode as it will make

it more interesting to the viewer. This will therefore target more people, therefore resulting in a better game for others”

• What improvements could have been made to the product?

• “you need to improve the designs in the game as there are a bit dull to the eye.”

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Peer Feedback Summary• What do you agree with from your peer feedback?

– I do agree with visual effects being amazing but I also disagree as they could be even better if I had more time. As I will add in explosions and better quality effects.

– I do agree with the atmospheric background however it does need improvements as the background is blank and does need more designs to make the gamer feel immersed in the gameplay. I will do this by adding spaceships and more planets to give it a better look.

– “I like the 2 player mode and single player mode”, I do agree with this as it is new and fresh to the market. This will widen the target market to more people who enjoy campaign and multiplayer.

• What do you disagree with from your peer feedback?– I disagree with adding more frames as it is perfect length and will be time consuming to add any

more frames in, therefore I could add more detail on other slides than adding more frame.– I do agree that the animation movement is a bit jittery and a bit sloppy and I can improve this if I

had more time. I would do this by adding more frames and speeding up the time, to give it a real space look, therefore making it sharper.

– I agree that I need to improve the designs as it is dull and boring to the eye. I will fix this by adding more detailed designs and more designs to interest the gamer.

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Peer Feedback SummaryI will change the visual effects as I will add in explosions and better quality effects. This will improve the flow of the game and overall texture. This will be great as it will show the customer the how amazing and immersive the game can be. I will then change the background as the background is blank and does need more designs to make the gamer feel immersed in the gameplay. I will do this by adding spaceships and more planets to give it a better look. I will then change the animation movement as it is a bit jittery and a bit sloppy and I can improve this if I had more time. I would do this by adding more frames and speeding up the time, to give it a real space look, therefore making it sharper. This will give it a natural flow and will appeal to the audience as it will show them how smooth and natural it looks to fight in space, therefore widen the target market. I will also change the designs as it is dull and boring to the eye. I will fix this by adding more detailed designs and more designs to interest the gamer. I will also improve space ships by making them appeal more to the audience. I could of done this by selecting a better design. Overall in my opinion the adver game is friendly, mature and will be suitable for all audiences. I do believe if I had more time I could do a better job. I would do this by making all the designs stand out more and be bold to grab the viewers attention.