6강 light shadow 기초

Download 6강 light shadow 기초

Post on 08-Jul-2015

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  • 1. Light & Shadow

2. ? 3. 4. . , . . 5. 6. 7. 8. . 9. .http://image.popco.net/Review/DCA/Sanyo_Xacti_DSC-C4/quility/qu3.jpg 10. . () http://www.noteforum.co.kr/temp_review/pl20/output/ui932.jpg 11. to the 12. 13. 14. 15. . 16. http://www.huevaluechroma.com/011.php 17. http://www.huevaluechroma.com/011.php 18. ! 19. . Light & Shadow 20. ?Point Light 21. 3 Omni Light (Point Light) Spot Light Directional Light ? 22. ? vectus vehere()+tus+or : . (vector) (scalar) . : , : , , 23. float ? (9.0,1.0) (0.4,0.6) ? (0.5,0,4)(0.0,0.0) 24. 3 ? (1.0,0.9,0.4) (0.6,0.4,0.2) 2 float2 3 float3 (0.4,0,5,0.2)(0.0,0.0) 25. 26. 27. 28. ? 29. ? ? ? ? 30. ?? ? 31. ??? ? 32. Self-Shadow 33. 34. .. 35. Diffuse Light Ambient Light Specular light 36. Diffuse Light 37. Ambient Light ? 38. Ambient Light 39. Ambient Light 40. Ambient Light 41. Specular light 42. ?.. 43. / (Ray-trace) (Radiosity) / GI (Global illumination) (LightMap) (SSAO) (Rim light) 44. (Ray-tracing) : http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26598639&page=1 45. (Ray-tracing) : ( ) . . . 46. (Ray-tracing)http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26598639&page=1 47. (Radiosity) (GI : Global Illumination) 48. (Radiosity) (GI : Global Illumination) 49. (Radiosity)/ GI (Global illumination) 3D MAX . . Baking ? 50. http://chulin28ho.egloos.com/5374833* 51. 52. SSAO (Screen Space Ambient Occlusion) : http://wiki.gamedev.net/index.php/D3DBook:Screen_Space_Ambient_Occlusion http://chulin28ho.egloos.com/5582062 http://chulin28ho.egloos.com/5581755 : . . 53. SSAO 54. SSAO 55. SSAO 56. Rim Lighthttp://whdwn714.blog.me/106670553 57. Rim Light 58. Rim Light 59. Rim Light 60. Soft Shadow 61. Light Shadow 62. (Dynamic Lighting) (Static Lighting) 63. : 3D 64. () () . 65. 2. 66. http://portsnake.tistory.com/entry/bh5-1http://portsnake.tistory.com/entry/bh52 67. 68. , 69. 70. 71. MT (6 texture 3D 6 . , ( ). 72. .