3d sculpting action heroes

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3D Sculpting Action Heroes Anna Gerber Anna Gerber 3D Sculpting Action Heroes

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Page 1: 3D Sculpting Action Heroes

3D Sculpting Action Heroes

Anna Gerber

Anna Gerber

3D Sculpting Action Heroes

Page 2: 3D Sculpting Action Heroes

Outline

• Tonight: 3D Sculpting Action Heroes– Generating base models

– Slicing into parts & adding joints

– Customizing via 3D sculpting tools

• 3D Printing Action Heroes– April 17th

– Preparing parts for 3D printing

– 3D printing

– Cleaning up 3D printed parts

• Adding electronics to 3D printed Action Heroes– April 24th

– Make them interactive

– Electronics & coding

Anna Gerber

3D Sculpting Action Heroes

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Generating Base Models

• Use character mesh generators to save time:• Make Human

– Free & Open Source

– http://www.makehuman.org/

– License of generated characters: CC0

• Mixamo Fuse (Now owned by Adobe)– https://www.mixamo.com/fuse

– Free preview requires Adobe account

– Royalty free use of generated models allowed for 3D prints but you cannot sell the generated models directly

• AutoDesk Character Generator– http://area.autodesk.com/products/charactergenerator

– Free & Paid Subscription service

– Unrestricted usage of generated models

Anna Gerber

3D Sculpting Action Heroes

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Other sources for models

• Thingiverse

– http://www.thingiverse.com/

– Use Creative Commons licensed models

• Model Resource

– From games, for personal use only

– http://www.models-resource.com/

• Create a model of someone's head

– Use 123DCatch app to create model from photos

• http://www.123dapp.com/catch

– Use a Kinect & Microsoft's 3D Scan app

• (Windows only)

• http://microsoft.com/3d

Anna Gerber

3D Sculpting Action Heroes

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MakeHuman

Anna Gerber

3D Sculpting Action Heroes

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Fuse

Anna Gerber

3D Sculpting Action Heroes

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AutoDesk Character Generator

Anna Gerber

3D Sculpting Action Heroes

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Export the character model

• Export model as OBJ format model

• AutoDesk Character Generator exports FBX –

convert these to OBJ using AutoDesk FBX

Converter or other 3D software

• Online converter:

– http://www.greentoken.de/onlineconv/

• We're using AutoDesk Meshmixer for 3D Sculpting:

– http://www.meshmixer.com/

– Free software for Windows, Mac or Linux

• Alternative sculpting programs include Sculptris & Z-

Brush

Anna Gerber

3D Sculpting Action Heroes

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Import OBJ model to Meshmixer

Anna Gerber

3D Sculpting Action Heroes

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Scales

You'll need to scale your model to Action Hero

size. Popular scales:

• 1:4 (18") common for collector dolls

• 1:6 (12") i.e. original G.I. Joe scale

• 1:10 (7") currently the most popular size

• 1:12 (5 -6") 90s Action Toys

• 1:18 (4") kids action figures e.g. Star Wars

We'll use 1:10 scale i.e. around 15 – 18 cm tall

Anna Gerber

3D Sculpting Action Heroes

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Scale Model in Meshmixer

• Adjust scale via Edit > Transform so that the model

is around 15 – 18 cm tall

• Red = X

• Green = Y

• Blue = Z

Anna Gerber

3D Sculpting Action Heroes

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Ball Joints

• We're using a ball joint system:

– Ball joints fit into sockets

– Parts held together with elastic

• Alternative joint systems include:

– Print-in-place ball joints

– Snap together joints

e.g. see Open Source Action Figure

by Jason Welsh http://www.thingiverse.com/thing:116571

Anna Gerber

3D Sculpting Action Heroes

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Slice model into parts

• Use the Plane cut tool to separate limbs

• Use Select brush then Edit > Separate for more

control

Anna Gerber

3D Sculpting Action Heroes

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Add balls joints to parts

Anna Gerber

3D Sculpting Action Heroes

Add ball, use Transform tool to scale to appropriate size and move into position

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Anna Gerber

3D Sculpting Action Heroes

Combine & Make solid, then use sculpting tools to refine model & blend joint onto part

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Joints for elbows & knees

• Elbow & knee joints can be created as separate

parts if desired, for maximum flexibility

Anna Gerber

3D Sculpting Action Heroes

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Add sockets to parts

Anna Gerber

3D Sculpting Action Heroes

Place ball (slightly larger than joint ball), then use boolean diference to subtract

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Hollow out parts

Anna Gerber

3D Sculpting Action Heroes

Also use boolean difference to Create hollows in parts

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Add holes for elastic

Anna Gerber

3D Sculpting Action Heroes

Use a cylinder and boolean difference,Use sculpting tools to round edges

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Split head cap from head

• Use select brush for precise selection or use

slice tool for flat cut

Anna Gerber

3D Sculpting Action Heroes

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Hollow out head & eyes & add magnet

mounting points

Anna Gerber

3D Sculpting Action Heroes

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Customize parts

• Use sculpting tools to refine and modify parts

Anna Gerber

3D Sculpting Action Heroes

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Next steps

• Drop into the Fabrication Lab or download

Meshmixer at home to continue working on the

models:

– http://www.meshmixer.com/download.html

• If you will be participating in the 3D printing

workshop, please bring your models along then

• We'll be focusing on preparing the models for

printing, exporting to STL, and printing them on

the 3D printers

Anna Gerber

3D Sculpting Action Heroes

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License

• This slide desk was authored by Anna Gerber,

April 2016 and may be shared or adapted under

a Creative Commons Attribution Share Alike (4.0

CC-BY-SA) license:

https://creativecommons.org/licenses/by-sa/4.0/

Anna Gerber

3D Sculpting Action Heroes