3 2 mechanisms

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1 Creating Mechanism

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Post on 15-Nov-2015

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kom, dom, som.bom

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  • Creating Mechanism

  • Robot movements can be defined through the manipulation of inverse kinematic simulations, but this is not the case with a mechanism.Mechanism movements can only be defined through the manipulation of individual joint values. While with a Robot, we can also define through Cartesian position.

    (So for a mechanism, we do not need to import a robot, we can make our own cad objects)

  • Make a cylinder with I command

  • Change name to - Top

  • Make another cylinder with I command

  • This is what we get

  • Make a box with I command

  • Change the color of this box to red, rename part and the bottom cylinder = base>>part is child and attach to top as parent

  • Part = child and Top = parent

  • Select base>>create>>mechanism>>auxiliary axis - 1

  • Now create joint

  • Base is parent>>top is child

  • A rotational joint is also created

  • View Pendent

  • By moving the pendent, the top is moving.

  • Another position (When we do not have a robot, then we have to make a mechanism).

  • Lets learn GP`s >> go to extreme position

  • Learn GP>>no path>>ok

  • Six GP`s have been made

  • Lets create a path>> path>>right click>>new path

  • Name Path1>>manual>>ok

  • In CAD View>>Drag the GP`s into the Path, they will get copied

  • Right click base>>simulate (It becomes active)

  • Simulation>>play simulation

  • The table top starts moving>> it goes to starting position>>then to each GP.

  • Lets make animation>>simulate>>Simulate options (we can now play it any where)

  • This dialog box opens

  • Click >>create animation, optimise AVI creation, actual size

  • Animation>>select name>>Active animation

  • Simulate>>play simulation>>In compression box Microsoft video1>>ok (when the simulation is running, it is actually being recorded also)

  • Simulation>>play animation

  • Save as the file at a different location

  • Select a GP in path>>right click>>properties>change speed in %

  • Click no or yes, if you want the changes to come in animation

  • Now again play the simulation

  • Path >> new path

  • Path2>> Automatic generic

  • This dialog box opens

  • This works with a robot