2014 UX/UI trends for mobile solutions

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Post on 15-Jul-2015




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10 Design Trends2014UX/UI trends for mobile solutionsIn the past year we have seen less and less skeumorphic design but this doesnt mean that were moving towards two dimensional interfaces. On the contrary, interfaces will become more layered and taking full advantage of the z-axis. This approach gives a sense of depth to the interface making the experience more tangible. 1. Layered InterfacesWhy do it?Done right, this approach gives a real sense of 3D depth and will establish a clear relationship between elements and interactions. This is achieved by putting elements not in use at the back while placing current interaction at the front.While the ultimate goal is to simplify our interfaces and make them more functional and usable, we should think twice when separating content by lines and dividers.2. Divide by elements & spacing, not lines Why do it?UI design is moving towards removing any unnecessary elements to focus much more on functionality. Less lines and dividers will always give your interface a cleaner, modern and more functional feel. Always remember that there are other ways to separate content with methods such as using blocks, spacing or different colors.The screen is not only a touch target but also a gesture target. Touching and gesture capabilities, as well as more gesture-based actions have emerged. Swipe gestures are used to: go back, reach the menu or trigger actions such as share, like or delete items.3. Swipe, swipe & swipeWhy do it?Although it may not be entirely self-evident initially, a gesture, once discovered and learned, can become a delight to use and can bring magic to the user experience, reducing steps in the user flow while interacting with the interface. This allows for a quicker, more efficient and comfortable experience for hand gestures since a larger area of the screen is used for a function.With the use of smartphones and mobile devices clearly increasing, we find that people are using them in many different situations and locations - while on the the subway, at work, at home, when exercising etc. Users dont want complex gestures, like three finger tapping or needing both hands to use the phone. Users will use the phone with one hand and rely on their thumb more as they find themselves in stuations where they dont always have both hands free to use the device.4. Thumb-focused interactionsWhy do it?When designing, take into consideration that your app will be used in several contexts, people will not always be in the situation where they can use more than one finger or both hands to interact with your interface. Design for the lazy, this can increase the usage of your app!We will see a lot more apps with very simple color schemes. The use of simpler color schemes is usually associated with the flat design approach and the philosophy less is more. Using neutral colors for the general scheme and adding just a bit of another stronger color for calls to action, helps the user focus on the actions we want them to.5. Simple color schemesWhy do it?Simplifying the interface improves the user experience while having too many colors can have a negative impact upon it. A good use of colors highlights the action you want your users to carry out.This year we will see an explosion of apps using this design pattern. Were pretty sure well not only see this in the mobile space, but on the web too.6. Icons - Stroke & fillWhy do it?This gives better contrast between active and inactive sections. Recognition of active tabs, controls and toolbars is more straightforward.Designers are moving away from textures and skeumorphic designs to a new approach where motion and depth create a 3D effect. Movement and animations are vital elements when embracing this new paradigm, giving fluidity and more meaning to the user experience. The specs and technical capabilities of the new mobile devices allow designers and developers to create more complex animations.7. Animations - Do it well or dont do itWhy do it?Animated demo tutorials are a great way to capture users attention while educating them on how best to use the app for the first time. But dont animate just for the sake of it, have a clear motivation behind the animation effects, the abuse of motion effects can completely ruin the experience. The use of Helvetica (mostly light or thin versions) in iOS 7 is still a hot topic between designers and typographers. Were not saying iOS 7 is perfect typography-wise, but the principle of simplifying and reducing the numbers of fonts and weights is welcomed. When designing an app think about how can you make the typography powerful by playing with weights and dimensions, not different typefaces.8. One app, one typeface Why do it?This one goes hand in hand with simplifying color schemes and user elements, as well as using space as dividers. The ultimate goal is simplicity, functionality and usability. Blur effects arise as a logical solution to a minimal user interface, allowing a certain amount of play with the layers and hierarchy of the interface.9. Blur effectsWhy do it?Its a very efficient solution when working with layered UX/UI since it gives the user a clear understanding of the mobile solutions flow and hierarchy. This also gives designers a perfect opportunity to explore different menu and overlay solutions. Even though we eventually might grow tired of the effect it is an effective solution at the present time.2014 is the year of the Phablets. A Phablet is a merge between a smartphone and a tablet and includes the best of both worlds. With bigger screensizes come different layouts. Flexible devices are also on the rise even though they might take longer than 2014 to become a trend.10. PhabletsWhy do it?The introduction and rise of Phablets will allow for layout adaptation and UX solutions which perhaps were only previously taken into consideration for tablets. Android devices are already on the market with the Galaxy Note 3, while Apple and Windows will, in all likelihood, shortly follow with their own devices.web www.goldengekko.com email info@goldengekko.com Fighting for a world full of mobile solutionssince 2005