1 social networks and virtual worlds for organizational use

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1 Social Networks and Virtual Worlds for Organizational Use

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Page 1: 1 Social Networks and Virtual Worlds for Organizational Use

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Social Networks and Virtual Worlds for Organizational Use

Page 2: 1 Social Networks and Virtual Worlds for Organizational Use

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Social Networks and Virtual Worlds

AgendaIntroductionsOverviewDefine Social Networks and affordancesGroup Software ChoicesEvaluation MethodologyPresentationsSummaryQuestions and Answers

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• IntroductionsTeam Members – Bridging the Gap

Jacquet Jordan – Project ManagerManuel Bucio – Technical SupportSaleem Suboh – Technical SupportSharlene Bymun – Program ManagerSolape Teriba – Technical Support

url http:/www.officelive.com ID: [email protected]

Social Networks and Virtual Worlds

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Social Networks and Virtual Worlds

Objective General Understanding of Social Networks

Methodology for Evaluating Software

In rich knowledge of Social Network group software & affordances

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Social Networks and Virtual Worlds

Definition– Social network is a – social structure made of nodes (which are generally

individuals or organizations) that are tied by one or more specific types of relations, such as financial exchange, friendship, interests, etc.One of the primary use cases of Social Computing tools in the enterprise is “expertise location”

• Basic Affordances– Social networks– Profiles and people searches– Personal sites– Blogs, wikis, really simple syndication (RSS) feeds– Tagging and shared bookmarks

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Social Networks and Virtual Worlds

Group Software Choices – HandoutEvaluated 10, chose 3 based on total scores

Ning, CollectiveX, Going On, Haystack, Kickapps, Me.com, Onesite, People-Aggregator, Lotus Notes, and Sharepoint

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Social Networks and Virtual Worlds

Evaluation Process:

Forrester’s MethodologyEnterprise Collaboration Strategy

Infrastructure

Enterprise Content Management

Desktop and Office Productivity Refresh Cycles

Vendor Support and Coexistence Strategy

Culture Fit

Six Roll Up Summary Scores for a Total Score

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Social Networks and Virtual Worlds

• Presentations…..

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Presentation 1 – Danny’s Moving• Scenario

• Characteristics – Social Network for Organizational use– Feature groups

• Business / Finance• Computers / Internet• Government / Politics• Music• Family / Home

• Pros– Free– Unlimited membership– Easy to Use– Document sharing– Calendaring– Collaboration– Email List

• Cons

• Evaluation Results• Software Chosen:• Demo Software• Question and Answers

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Presentation 2 – Danny’s Moving

• Scenario

• Characteristics• Benefits• Cons• Evaluation Results• Software Chosen:• Demo Software• Question and Answers

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Presentation 3 – Danny’s Moving

• Scenario

• Characteristics• Benefits• Cons• Evaluation Results• Software Chosen:• Demo Software• Question and Answers

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Social Networks and Visual Worlds

SummaryWhat went well?

The BTG team delivered the finished product – a projectChallenges

Group Dynamics – Storming, Norming, FormingLeadership – Leading without AuthorityFinding Software – Extinct Websites / URLEvaluation Process – Matching affordances to evaluation criterion

Lessons LearnedThe importance of evaluating an organization’s business requirements and matching them to the software’s featuresConsidering Barriers – e.g. culture, infrastructure, longiviety of software providers

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Social Networks and Virtual Worlds

Questions

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