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1 © Gavin Dudeney 2009 – [email protected] EUROCALL, Gandía – 09/09 www.theconsultants-e.co Gavin Dudeney EUROCALL, Gandía 09/09 Digital Literacy, Games & The Learner Beyond The Book…

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Page 1: 1 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09  Gavin Dudeney EUROCALL, Gandía 09/09 Digital

Gavin

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Gavin DudeneyEUROCALL, Gandía 09/09

Digital Literacy, Games & The

Learner

Beyond The Book…

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Gavin

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What is digital literacy?

Beyond The Book…

Digital Literacy, Games & The

Learner

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Gavin

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the ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers.

the ability to locate, organize, understand, evaluate, and create information using digital technology (…). Digitally literate people can communicate and work more efficiently, especially with those who possess the same knowledge and skills.

http://tinyurl.com/d5k9hm

http://tinyurl.com/dn3uhw

Beyond The Book…

Digital Literacy, Games & The

Learner

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Digital Literacy, Games & The

Learner

Beyond The Book…

(…) our professors who are digital immigrants see the technology as a series of 'programs' or 'things' or - in linguistic terms - nouns.

Today’s students, if they are 'native speakers' of digital technology view it in a very different way. They see technology as the means of getting things done: of communicating, of sharing, of presenting, etc. In linguistic terms our students see technology as verbs.

http://tinyurl.com/6ax0b3

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Digital literacy unpacked

Beyond The Book…

Digital Literacy, Games & The

Learner

printtexting

searchinformationpersonal

interculturalparticipatory

technologicalremixgaming

Pegrum, M., “From Blogs to Bombs: The Future of Digital Technologies in Education”, UWA Press, forthcoming 2009, pp. 28-35

Multiliteraciesmedia - audio

- visual- video

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Are you digitally literate?

Beyond The Book…

Digital Literacy, Games & The

Learner

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• I have five or more friends who I met on the Net

• I check my email first thing in the morning

• When going out in town I first check the web for suggestions / directions

• I share my digital photos online for friends and family to see

• I often use my credit card to pay online

• I often download or buy music online

• I read at least five blogs a day

• I post comments on other people’s blogs

• I have my own blog that I update regularly

Beyond The Book…

Digital Literacy, Games & The

Learner

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Beyond The Book…

Digital Literacy, Games & The

Learner

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• I am a member of at least one social networking site

• I often chat with friends / colleagues via instant messaging software

• I often share amusing websites / videos with friends and colleagues

• I’ve edited a Wikipedia entry

• I use my mobile phone primarily for texting

• I get my news online, not from a newspaper

• I don’t watch live TV, but record it and watch it when I like

• I met my partner online

Beyond The Book…

Digital Literacy, Games & The

Learner

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Why is it important?

Beyond The Book…

Digital Literacy, Games & The

Learner

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because shift happens…

…to the human race

Beyond The Book…

Digital Literacy, Games & The

Learner

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because shift happens…

…to technology

Beyond The Book…

Digital Literacy, Games & The

Learner

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because shift happens…

…to mobility

Beyond The Book…

Digital Literacy, Games & The

Learner

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because shift happens…

…to them!

them!

Beyond The Book…

Digital Literacy, Games & The

Learner

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because shift happens…

…to them!

Beyond The Book…

Digital Literacy, Games & The

Learner

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because shift happens…

…but often not to us!

Beyond The Book…

I don’t know anythingabout technology…

My students know so much more about computers than I do.

I don’t like them so I don’t see why I shoulduse them in class.

Using computers isn’t interactive – my learners could do computer work at home.

Digital Literacy, Games & The

Learner

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because shift happens…

Beyond The Book…

Digital Literacy, Games & The

Learner

…but often not to us!

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I get the opportunity of "hanging" with students daily. Are they tech-comfy?  You bet. Tech-savvy? Not even close in many cases. Just because our students and kids are digital natives (or digital residents?), it doesn't mean they are tech-literate. Mike Sansone - http://tinyurl.com/4m3dlq

Beyond The Book…

because shift happens…

…to our roles

Digital Literacy, Games & The

Learner

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It’s not attention deficit - I’m just not listening!

[ teen’s t-shirt slogan, New York City ]

Beyond The Book…

Digital Literacy, Games & The

Learner

Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 6

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The cookies on my daughter’s computer know more about her interests than her teachers do.

Henry KellyPresident, Federation of American Scientists

Beyond The Book…

Digital Literacy, Games & The

Learner

Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 11

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I remember my mom and dad yelling at me for playing too much – they didn’t know I had a 200 person online guild to manage.

Beyond The Book…

Stephen GilletteEntrepreneur

Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 9

Digital Literacy, Games & The

Learner

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I don’t want to ‘study’ ancient Rome in school. Hell, I build it every day in Caesar III.

[ a high school student ]

Beyond The Book…

Digital Literacy, Games & The

Learner

Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 183

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Beyond The Book…

Tim Rylands - http://tinyurl.com/capqez

Digital Literacy, Games & The

Learner

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Beyond The Book…

http://tinyurl.com/byxhto

2007 - Without using SL, student interview skills average grade: 58%," Ken Hudson of Loyalist told New World Notes. "2008 - after using SL simulation, student interview skills average grade: 86%.

Digital Literacy, Games & The

Learner

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A report from the European parliament concluded yesterday that computer games are good for children and teach them essential life skills - "video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society."

http://tinyurl.com/aankab

http://tinyurl.com/5wslwl

Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online (…) “we found that spending time online is essential for young people to pick up the social and technical skills they need to be competent citizens in the digital age.”

Beyond The Book…

Digital Literacy, Games & The

Learner

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Persistent

[ some typical Second Life locations ]

Beyond The Book…

Digital Literacy, Games & The

Learner

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[ The SLanguages 2008 Conference on EduNation ]

Multi-user

Digital Literacy, Games & The

Learner

Beyond The Book…

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[ avatars in the SL Beijing Forbidden City ]

Avatar based

Digital Literacy, Games & The

Learner

Beyond The Book…

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Beyond The Book…

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Beyond The Book…

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Beyond The Book…

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collaboration, creativity, engagement

learner styles

content based

intercultural

real-time interaction

communication

Digital Literacy, Games & The

Learner

Beyond The Book…

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Mark Prensky“Don’t Bother Me Mom – I’m Learning!”[ Paragon House Publishers, 2006 ]

James GeeWhat Video Games Have to Teach UsAbout Learning and Literacy[ Palgrave Macmillan, 2007 ]

Mihaly CsikszentmihalyiFlow: The Psychology of Optimal Experience[ Harper Perennial, 2008 ]

Digital Literacy, Games & The

Learner

Beyond The Book…

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Do not confine your children to your own learning for they were born in a different time.

[ Hebrew proverb ]

Digital Literacy, Games & The

Learner

Beyond The Book…

It’s all about attitudes…

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Digital Literacy, Games & The

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Beyond The Book…

It’s all about attitudes…

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Many Thanks!

Web: www.theconsultants-e.comEmail: [email protected]: slife.dudeney.comTwitter: dudeneygeSecond Life: Dudeney GeSkype: theconsultants-eMessenger: [email protected]

Digital Literacy, Games & The

Learner

Beyond The Book…