1 framing a shot – field of view wide shot (ws) establishes location com 163 – chapter 6:...

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1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Page 1: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

1

Framing a shot – Field of View•Wide Shot (WS)

• Establishes location

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 2: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Framing a shot – Field of View•Medium Shot (MS)

• Brings us closer• See the action

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 3: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Framing a shot – Field of View•Closeup (CU)

• See the expression

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 4: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Framing a shot – Field of View•Extreme Closeup (ECU)

• See details

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 5: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Framing a shot – Field of View•Ratios:

• WS – 10%

• MS – 20%

• CU – 50%

• ECU – 20%

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 6: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Vectors (angles)•Graphic (line)

• Diagonal works well

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 7: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Vectors (angles)•Motion

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 8: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Vectors (angles)•Index

• Man Made Symbol

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 9: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 10: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 11: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 12: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

12

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 13: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

13

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 14: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 15: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image•OK VERTICALLY•NEEDS NOSEROOM

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 16: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

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Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image•OK VERTICALLY•OK HORIZONTALLY

COM 163 – Chapter 6: Looking Through the Viewfinder