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1 Collaboration and Social Networking Human-to-Human Communication List servers, chat rooms, online communities Cell phones, mobile devices Voice, text messages, digital photos, videos Computer Supported Cooperative Work (CSCW) The design and evaluation of new technologies to support group work Groupware – the set of commercially available products

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Page 1: 1 Collaboration and Social Networking  Human-to-Human Communication  List servers, chat rooms, online communities  Cell phones, mobile devices Voice,

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Collaboration and Social Networking

Human-to-Human Communication

List servers, chat rooms, online communities

Cell phones, mobile devices

• Voice, text messages, digital photos, videos

Computer Supported Cooperative Work (CSCW)

• The design and evaluation of new technologies to support group work

• Groupware – the set of commercially available products

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Collaboration and Social Networking

Goals of Collaboration

Focused Partnership: co-dependence of two or more people to complete a task

• Examples: physicians consulting over x-rays, military operations Lecture or demo formats: one person sharing information with many

users at remote sites

Conferences: participants communicate simultaneously (synchronous), or spread out over time (asynchronous)

• Newer approaches:

– Blogs: personal diaries that invites outside commenting

– Wikis: grouped editing spaces Structured work processes: allow people with distinct organizational

roles collaborate on a specific task

• Example: a health agency receives, reviews, and reimburses or rejects medical bills

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Collaboration and Social Networking

Goals of Collaboration

Meeting and decision support

• Voting

• Anonymity Electronic commerce

• Collaborating with another person during a shopping experience

• B-to-B negotiations Teledemocracy

• Organizations, professional groups, governments to conduct on-line town-hall meetings

On-line communities

• People come on line to discuss, share information, socialize Co-laboratories

• Sharing of facilities by scientists

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Collaboration and Social Networking

Decomposition of Collaborative Interfaces (Ellis, Gibbs and Rein, 1991)

Same Time Different Times

Same Place Synchronous local (face-to-face)

(control rooms, meeting rooms)

Asynchronous local (group calendars)

Different Places

Synchronous distributed (chat, texting, IM, audio/video conferencing)

Asynchronous distributed (e-mail, newsgroups, list servers, blogs, wikis, online and networked communities)

Technologies can be used across cells

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Electronic Mail – Microsoft Outlook

Web based email systems (Gmail, Yahoo!, HotMail) provide ubiquitous access)

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Wireless Email Access - Blackberry

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Newsgroups

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

List servers

Must subscribe

Can be moderated by a leader or un-moderated

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Discussion Boards

Messages can be re-ordered chronologically

Threads

Launch a new topic

Reply to an existing topic

Search archives by subject, date, sender

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

http://labs.digg.com/swarm/

• Real Time Hybrid

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Digg is a user driven social content website

Everything on digg is submitted by the digg user community

After you submit content, other digg users read your submission and digg what they like best

If your story receives enough diggs, it is promoted to the front page for the millions of digg visitors to see

Every digg user can digg (help promote), bury (help remove spam), and comment on stories

Digg also allows you to track your friends' activity throughout the site

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Blogs

• Democratic philosophy – anyone should be able to make their opinions known to others

• Blogs are open electronic documents or diaries that are “owned” by their creators, but readers can contribute comments

• Blog software is available from Blogger.com

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Wikis

• Used for discussing a variety of topics

• Popular with project teams

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Collaboration and Social Networking

Asynchronous Distributed Interfaces: Different Place, Different Time

Online and networked communities

• Patient support communities

• Education communities of inquiry

• Distance Learning (e.g., Saki, Blackboard)

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Google Docs

• Users create and edit documents online and collaborate in real-time with others

• Word processor

• Spreadsheet

• Presentation

• https://services.google.com/apps/site/overview/index.html

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Google Apps - gmail

Chat capability with on-line view

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Collaboration and Social Networking

Google Docs and Spreadsheets

Editing document concurrently

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Collaboration and Social Networking

Google Docs and Spreadsheets

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Collaboration and Social Networking

Google Calendar

View other calendars

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Collaboration and Social Networking

Google Web Page Creator

WYSIWYG Tools

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Chat, Instant Messaging

• Short input, quick responses

• Activeworlds – visual representation using Avatars to support chat

• Educational Applications and Social Interaction

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Instant Messaging

• Membership can be tightly controlled

• Typical communities are fewer than twenty people

• Can send Emoticons, Photographs, Files

• Teenagers and Office Workers are frequent users

Texting (a.k.a. Short Messaging Systems)

• Cell phone based

• Frequently used by Europeans and Asians due to high cost of voice transmission

• Quick and easy

• Don’t want to talk

• Does not disturb others in the room

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Audio and Video Conferencing

• Desktop videoconferencing systems (DTVC) allows users to access computers during the conference

• Microsoft’s NetMeeting or Live Meeting

– Can display PC screen and/or participants

– Also supports “white-board” feature

– Quality of the voice channel is very important

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Collaboration and Social Networking

G+ video calling - Google hangout for mobile

Pin video - The video you see in a hangout will automatically switch between participants, based on who's speaking.

Change cameras - Show people what's going on around you by toggling between your front-facing and back-facing cameras.

Mute your video - If you don't want to be visible to other members of the hangout, Mute your microphone

Mute audio - Don’t want people to hear you for a moment? Touch the microphone icon to mute your audio.

http://www.youtube.com/watch?v=n78llNrEKxs

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Microsoft’s NetMeeting

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Georgia Tech eClass

Goal: Capture the interaction that occurs in a typical university lecture

Capture Process: Instructors write on a blank electronic whiteboard or on top of prepared slides. The electronic annotations, audio, and video are automatically recorded and time-stamped. By capturing these events, we can later recreate the lecture experience.

While viewing a slide, students can click on the teacher's annotations to replay the audio and video at the time the ink was written.

http://www-static.cc.gatech.edu/fce/eclass/overview/index.html

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

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Collaboration and Social Networking

Synchronous Distributed Interfaces: Different Place, Same Time

Twitter is a social networking and micro-blogging service

It allows users to send and read other users' updates (otherwise known as tweets), which are text-based posts.

Updates are displayed on the user's profile page and delivered to other users who have signed up to receive them.

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Collaboration and Social Networking

Twitter Twitter co-founder Jack Dorsey moderated a Q&A session with

President Obama. - July 2011

26 percent of the Tweet questions were about jobs

19 percent were about the budget

16 percent were about taxes

10 percent were about education

6 percent were about housing.

All of the questions were serious in nature

Most popular

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Collaboration and Social Networking

Mango Threads

Within a messaging exchange between you and another party, you can switch the messaging platform on the fly.

You can start off instant messaging,

switch to SMS texting,

then jump over to Facebook messaging all within one message thread

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Collaboration and Social Networking

Social Networking and Smartphones

Facebook was the most visited website on handheld devices, with 43 million hours spent on it in December 2010

37% of adults and 60% of teenagers described themselves as "addicted"

Video

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Collaboration and Social Networking

Social Networking and Smartphones

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Collaboration and Social Networking

U.S. cellphone users sent and received more than 1 trillion texts in the second half of 2010, according to CTIA

Just an 8.7% increase from the prior six months. It was the slimmest gain since texting exploded last decade.

Apple's iMessage and other instant-messaging apps pose a threat.

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Collaboration and Social Networking

Texting Behavior

70 university students in the US

Collected almost 60,000 text messages over a period of 4 months

Used a custom logging tool on our participants’ phones.

Results:

Students communicate with a large number of contacts for extended periods of time

Engage in simultaneous conversations with as many as 9 contacts

Often use text messaging as a method to switch between a variety of communication mediums

Also explore the content of text messages

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Collaboration and Social Networking

Whom to you text?

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Collaboration and Social Networking

Thoughts on texting

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Collaboration and Social Networking

Reasons why people text

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Collaboration and Social Networking

Whom do you text, how often, which direction (send/receive)

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Collaboration and Social Networking

Categories of messages

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Collaboration and Social Networking

Group messaging

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Collaboration and Social Networking

Face-to-Face Interfaces: Same Place, Same Time

Electronic meeting rooms, control rooms and public spaces

• Face-to-Face discussion vs. a boring monologue in a darkened room

• GroupSystems: goal is to “reduce or eliminate the dysfunctions of the group interaction so that a group reaches or exceeds its task potential”

– Supports anonymous suggestions

– Ranking of proposals

– Ideas are based on their merits

– Ideas are judged independently from their originators

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Collaboration and Social Networking

Face-to-Face Interfaces: Same Place, Same Time

Benefits of electronic meeting systems

• Parallel communication – promotes broader input, reduces the chance that a few people dominate the meeting

• Anonymity – avoids evaluation apprehension and conformance

• Group Memory – allows reflection throughout the meeting

• Process Structure – keeps the group focused on the topic

• Task Support and Structure – data analysis

SMART Boards

• Finger and Pen interaction

• Supports hard copy of the white board contents

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Collaboration and Social Networking

Face-to-Face Interfaces: Same Place, Same Time

Shared Situational Awareness

• Large display in control room settings

Public Displays

• Social interaction on general topics

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Collaboration and Social Networking

Face-to-Face Interfaces: Same Place, Same Time

Education - Groupware-mediated paradigm

• Active individual learning

• Small-group collaborative learning

• Entire-class collaborative learning

• The ability to show student work to class

• The impact of technology on the classroom

– Projectors, slide presentations, laptops, mobile devices

– More interaction and collaboration?

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Collaboration and Social Networking

Research Questions

How will home life and work life be changed?

• Will distant relationships replace local relationships?

• Will trust and responsibility increase or decrease?

• Will people become more informed?

• How will team work be improved?

• Does privacy become more of an issue?

• Which jobs will be redefined?

• Cost versus savings?

• Productivity?

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Collaboration and Social Networking

Privacy

Who can you trust?

MySpace's assets -- including some 50 million-odd personal profiles -- were purchased by Specific Media, an online ad firm.

Advertising is where Facebook and Google make their money

Location

Anonymity

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Schneier  (2010) – Taxonomy of Data

•Service data - data you give to a social networking site in order to use it• legal name• age• credit-card number

•Disclosed data - what you post on your own pages• blog entries• photographs• messages

•Entrusted data - what you post on other people's pages • you don't have control over the data once you post it -- another user

does

Collaboration and Social Networking

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• Incidental data - what other people post about you•you don't have control over it, and you didn't create it in the first place.

• Behavioral data - data the site collects about your habits by recording what you do and who you do it with

• Derived data - data about you that is derived from all the other data. •E.G., if 80 percent of your friends self-identify as a UD student, you're likely a UD student yourself

Collaboration and Social Networking

LegalImplications?

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• Texting and driving

• Teens are among the drivers most impaired by distraction.  ( AAA Foundation in-car study) 

•Teen drivers were distracted almost a quarter of the time • Electronic devices• Texting• Emails• Downloading music

•http://www.distraction.gov/content/get-the-facts/state-laws.html

•http://www.youtube.com/watch?v=_3WWpCUme3M

Collaboration and Social Networking

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Collaboration and Social Networking