© caj, 2009 policy-making for the creative and cultural industries cultural sector mapping using...
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© CAJ, 2009
Policy-making for the creative and cultural industries
Cultural sector mappingUsing data for policy-making
Presentation to UNESCO Capacity Building Programme – Africa 2012
© CAJ, 2009
Economic contribution models Measurement and mapping of
the creative industries/ creative economy
Evidence of contributionDEVELOPING CLEAR ADVOCACY
BASED ON FACTS AND EVIDENCE
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Measurement of Creative Industries UNESCO – Framework for Cultural Statistics: 1987
Still little agreement on a methodology for measuring the creative industries
Individual countries collect stats Australian surveys of industries, individuals,
attendance of events Statistics Canada – measures size of industry,
participation in cultural activities, cultural labour force survey
Finland, France & Italy – governmental statistical agency collects creative sector stats
Philippines extracts relevant stats from national statistical agency but much is lost due to informality and micro nature of firms
UK and Singapore – relevant government department extracts information from data collected by businesses at 4-5 digit SIC level
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What information is being collected
Gross value added - turnover less total costs (excluding labour and capital)
Number of businesses Exports Total creative employment
Employment in creative industry firms Employment of creatives in occupations
in other sectors
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UK experiences Creative Britain: new talents for the new
economy - latest government strategy “Britain is a creative country and our creative
industries are increasingly vital to the UK. Two million people are employed in creative jobs and the sector contributes 60bn a year – 7.3% to the British economy. Over the past decade, the creative sector has grown at twice the rate of the economy as a whole and is well placed for continued growth as demand for creative content – particularly in English – grows” (DCMS, 2008)
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Why collect statistics? Good official stats ‘prove’ the contribution
of creative sectors to the overall economy and encourage regional, sub-regional and local assessments of contribution
This links to regional development strategies linking creative businesses with wider networks
of communication and exchange, improving business development agencies’
appreciation and understanding of creative industries
Enhancing investor knowledge of creative industry opportunities
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Mapping: origins UK: Mapping the Creative Industries, 1998
(DCMS) – Creative Industries Task Force Defined and measured economic contribution of
creative industries and assessed their opportunities & challenges
Mapping provides the economic data which shows the current value of the creative economy
Mapping shows the economic potential of the sector and where it needs support to grow and realise its potential
UK now a world leader in English speaking economies in identifying creativity as the driver for job creation & economic growth.
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Creative Industries: a definition CITF defines Creative industries
“those activities which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property”
See website www.culture.gov.uk/creative/mapping.htlm
These include advertising, architecture, the art and antiques market, crafts, design, designer fashion, film, interactive leisure, software, music, the performing arts, print media and publishing, software, television and ratio, heritage and tourism services
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Creative mapping Valuable tool used in
Developed world: UK, Canada, USA, Hong Kong, New Zealand, Australia,
Developing countries: Colombia (2002), South Africa (2008)
Colombia developed a handbook “Guide to producing Regional mappings of the Creative Industries” (Spanish and English) – has guidelines for creative mapping process
Since 2002, UK has produced yearly Creative Industries Economic Estimates using comprehensive survey data collected by the Office for National Statistics (ONS). (regular updates and consistent data on activity of creative industries).
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UK research strategy revealed .. Government strategy “Creative Britain” preceded
by Creative Economy Programme (CEP) in 2007 Series of research projects commissioned from
independent consultants, research bodies, inside DCMS – all on website http://headshift.com/dcms/
“The CEP’s objective in commissioning these research projects was to furnish policy makers with a more complex understanding of the characteristics and structure of the creative industries and trends they have experienced. Together they represent a large advance in DCMS and research partners’ understanding of the creative industries” (DCMS 2007
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Questions framing the research
What is the direct contribution of the Creative industries to the economy?
Do the creative industries face barriers to growth and improved productivity
What is the government’s role in overcoming these?
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Creative mapping
Creative mapping as a way to assist countries to recognise importance of the sector
To raise awareness of the industries , raise their profile & the contribution they make to the economy
Impact of creativity in regeneration & social inclusion is widely acknowledged
Share expertise and experience with countries (British Council support to mapping studies)
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Creative mapping and why we do it
Economic data – current value of creative economy (GDP, employment, )
Potential of the sector and where it needs support to grow and realise its potential
Contribution in ‘hard’ terms for policy makers in treasury and trade and industry - used to obtain support (political and financial)
Evidence based policy Used to track the development of the
sector and success of its interventions
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Creative mapping (2)
Mobilising stakeholders and forces govt to take Creative Economy seriously
In UK 2 million people employed in creative jobs and the creative sector contributed 7.3% to the British economy and it has grown at twice the rate of the economy as a whole (DCMS, 2008)
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Limitations of statistics Official statistics do not keep pace with
rapid changes, particularly in technology consequent classification problems that occur in
creative industries Scope of sectors – such as design which crosses
many codes Fail to capture full extent of activity as do no
accurately reflect structure of industries
Figures therefore remain estimates rather than definitive valuations
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New insights from UK process
Findings from DCMS (Frontier Economics)
Large firms are important for the creative industries
The largest 200 firms account for 50% of turnover
Growth in the creative industries is driven by start-up companies
Start up companies accounted for 48% of growth from 1995-2005: most of this in year 1. Creative Industry companies appear to grow slowly in the years after they start up
Creative firms have survival rates that are similar to other sectors.
Three year survival rates for firms within the creative industries is similar to the average across all industrial sectors but there are variations between sectors
Large international creative industry firms are important in the UK
International firms may locate in the UK because of its supply of high quality graduates, specialist “creative skills”, unique infrastructure and because the UK is an attractive place for executives to live and visit
Creative industries perform well on a number of productivity measures compared to other UK sectors
The creative industries are more likely to be innovative than the other sectors identified in the project and they employ highly skilled workers and have a higher proportion of self employed people that then economy as a whole
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Most important insight for developing countries
While individually the creative industry sectors (music, film, performing arts, dance, fashion, etc) might not be of STRATEGIC importance to the UK, there was no doubt that COLLECTIVELY the creative industries are very important.
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Framework for cross-cutting policy
Production Services
Arts and Crafts
Publishing
Television & media
Film & video
Interactive leisure software
Designer fashion
Advertising
Architecture
Performing arts
Arts and Antiques
Crafts
Software &
computer services
Design
Music
Frontier Economics, 2007
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Purpose of mapping studies (1) To diagnose a given situation by identifying
its constituent elements, the relations between them and the results of such interaction
To describe and interpret the data to contribute to solutions to the problems revealed by the diagnosis
To give greater visibility to the sector through the identification of the value of culture and creation both as cultural expression as well as its contribution to the economy or region
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Purpose of mapping studies (2) To provide information that allows national &
regional agents to identify key aspects about the dynamics of creative industries
To provide the necessary facts that improves decision-making in the design of policies to strengthen these industries
To stimulate the organisation of individuals & companies of the creative & cultural sectors so that they are perceived as a collective whole that facilities their recognition, positioning & empowerment as an economically important sector.
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Purpose of mapping studies (3) To identify the targets of the study
which are the institutions that are able to support the growth of the sector, the role-players within the creative sector as well as the stakeholders in the creative community.
The process of mapping could, through the building of alliances & clusters of industries, stimulate organisation
Ministry of Culture, Colombia, 2007:6
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Contribution of Creative Industries to the Economy: some evidence Mapping studies in UK, Singapore, Canada and
Australia Not directly comparable across countries since
definitions vary But they illustrate the significant contribution that
sectors make to the economy as a whole Eg UK: Creative industries in 2004 contributed
7.3% of Gross value added (£57billion) and grew at rate of 5% (97-04) (compared to rest of
economy of 3%) with employment growing at 2%. They exported £13 billion worth of goods and services
and employed 1.8 million people (DCMS, 2006)
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Contribution of Creative Industries to the Economy: some evidence
Singapore From 1986 in 5 yearly averages can
compare growth rates in various creative sectors: value of S$3 bn in 2000 (=1.9% of GDP) employed 46,850 people (= 2.2% of
employment) exported S$536 million worth of g & s.
Higher growth rates than economy of whole: 87-2000 CIs : 17.2% pa (annual ave growth of GDP 10.5%)
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Contribution of Creative Industries to the Economy: some evidence
Canada Conference Board of Canada (2008)
full contribution is $84.6bn (7.4% of total real GDP) in 2007
Full employment contribution (direct, indirect and induced effects) being over 1.1 million people in 2007
Average household in Canada spent about $1,650 on cultural g & s = $21 bn in 2007 (trends of household spending away from written media to cable and satellite TV)
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Advocacy position continued: key questions relating to data/information you may need to make your case
Why are we collecting data What information do we need to make our case what will we use it for
(representations to other govt dept, policy-making, feedback to consumers/audience, etc)
who is our audience industry stakeholders, govt, international bodies
how might it affect or alter our policies Provide direction/spend less/more, on different ‘things’
how can it be simplified Do we need to collect all the information/ data? How big must the sample be?
What is our strategic vision and organising principle
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Policy in support of cultural and creative industries
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Interventions through research Any policy-oriented research is also an
intervention. A new dynamic is set in motion the minute you start asking people questions.
For ex: In a research project conducted amongst small creative enterprises in the SADC region, providers of small business support and assistance became aware that more co-ordination was necessary.
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Strategic Pillar 1: Improving Access to Resources
Problem Lack of access to resources such as materials, production space etc.
Intervention Urban and satellite hubs
Objective Improve access to resources to improve product quality and production efficiencies
Risk Dependency
Gate keeping
Indicators • Production space: 30 craft enterprises per region
• Improvement in product quality and production efficiency
• Consistent increase in the turnover of craft enterprises
CRAFT Strategic Framework
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Problem Lack of market access
Intervention • Improved access
• Product development
• Product ranges linked to opportunities (2010)
• Market segmentation strategies
• Partnerships with retail & other sectors
• Export market identification
Objective Facilitate and grow market access opportunities
Risk Inability of producers to meet market demands due to market readiness issues
Indicators • Consistent growth in regular custom
• Value of sales of new products
• Increased market share of local products
CRAFT Strategic Framework
Strategic Pillar 2: Improving Market Access
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Problem Lack of value of local craft products in the market
Intervention • Advocacy campaigns
• Branding strategy
• Promotion of fair trade practice
• Media to promote craft
Objective Increase consumption of craft products in Gauteng
Risk “Overselling” of products
Indicators • Increase in volume of sales
• Increase in attendance at markets etc.
• Increase in retail outlets
• Increase in fair trade practices
CRAFT Strategic Framework
Strategic Pillar 3: Marketing
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Problem Significant skills gaps
Intervention • Facilitation of formal training through SETAs
• Continuous professional development programmes
• Mentorship & apprenticeship programmes
Objective Improve skills of producers, retailers & agents
Risk Training not “demand-led”
Dependency on SETA funding
Indicators • General improvement in skills
• Increase in outputs of crafters in programmes
CRAFT Strategic Framework
Strategic Pillar 4: Improving the Skills Base
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Problem Under-utilised design & innovation resources
Intervention • Design & product development support
• Market driven programmes
• Quality assurance & control
• Materials development
• FabLab links
Objective Develop design & innovation skills to ensure continuous product innovation
Risk Lack of market-driven ethos
Sustainability
Indicators • Increased market access
• Number of new products
• Improved products & quality
• Increased market share
CRAFT Strategic Framework
Strategic Pillar 5: Improving Design and Innovation
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Problem Survivalist level of enterprises
Intervention • Application of business criteria
• Partnership development
• Referral services
• Tailor-made services
Objective Enterprise development at all levels
Risk Failure rate of new enterprises
Dependency
Lack of co-operation
Indicators • Increase in registrations
• Increase in turnover & profitability
• Number of businesses in business after 5 years
• Increase in skills
• Increase in production & sales
CRAFT Strategic Framework
Strategic Pillar 6: Developing Enterprises
EXAMPLE OF FORMAT
FROM CREATIVE
MAPPING IN GAUTENG
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Problem Lack of communication & co-operation between stakeholders
Intervention • Networking opportunities
• Tools such as a newsletter
• Regional hubs
• Regional craft forum
• Research
• Centralised database
Objective Improve government services
Risk Gate keepers
Apathy
Cynicism
Indicators • Increase in range of services
• Improved quality of services
• Increased networks in the sector
CRAFT Strategic Framework
Strategic Pillar 7: Improving Information Sharing & Coordination
EXAMPLE OF FORMAT
FROM CREATIVE
MAPPING IN GAUTENG
© CAJ, 2009